Android Users Can Now Download App for $0.99!

Download Now!

Posted in Uncategorized | Leave a comment

“Best Apps For Kids” featured Dash & Ditto!


Thank you, Best Apps For Kids for featuring Dash & Ditto on your Free App Friday.

Posted in Uncategorized | Leave a comment

“Moms with Apps” features Dash & Ditto on App Friday, April 5


Download NOW!
Thank you, Moms with Apps!

Posted in Uncategorized | Leave a comment

Android users can get a copy from the Android Market for $2.99

Free Jump Rope with Dash & Ditto on Android


Posted in Uncategorized | Leave a comment

FREE DOWNLOAD Through January 31st!

“Dash & Ditto’s Playground” has been re-released under my new developer account (Joyce McAndrews).  Our co-founding partner, Marc Holder Kluver has moved onto new exciting endeavors and is no longer able to update the app. Please replace your existing app with this new updated version.  The update version is free for 2 months so that all existing fans can have all updated versions in the future.

Thank you for your continued support!

 

 

Posted in Uncategorized | Leave a comment

Dash & Ditto’s Playground Approved and Updated By iTunes App Store

 

 

 

 

 

Posted in Uncategorized | Leave a comment

Dash Interviews Developer/Illustrator Joyce McAndrews


“Being drawn so cute really makes playground life a breeze,” according to the star of Dash & Ditto’s Playground. Since he was so curious about his creator, illustrator Joyce McAndrews, we let Dash come up with some questions for her.

Joyce at age 3

When people see an app that is hand-drawn, it really stands out. Is this your first experience doing art for an app?

Yes, this is my first experience creating an app.  I answered an ad on Craigslist in December 0f 2009 requesting a children’s illustrator for creating apps for the Droid and the iPhone. The Droid was fairly new to the market  and I was excited to create a kid’s app for both platforms.

How did you get started in art? What other kinds of projects have you done?

I wrote a children’s book in 1996 and I wanted to illustrate it so I taught myself to draw and my medium was watercolor.  I drew in black ink only so I couldn’t erase and I filled books with random drawings.  My work had a natural whimsical feel.

I’ve worked on a number of projects creating illustrations for storyboards, residential and commercial spaces, film sets, environmental posters, textile designs, websites, and logos.

What drew you to doing art for a kid’s game? What was the inspiration for the bunnies, animal friends and the ‘playground’?

I’ve always wanted to work on educational projects for kids. Not long after I taught myself to draw, I was asked by a firm to animate a series of dancers I created but I didn’t have the confidence. I couldn’t wrap my head around the process.  When I took on this project, I didn’t know that it would lead to animation.  The app was supposed to be a simple project of inanimate objects used in simple matching games.  After months of creating images,  my programmer partner, Marc and I thought it would be fun to create a character that would interact with the kids.

We talked about different animals and then I remembered doing a commission for my friend Jamie’s daughter, Maya.  Jamie wanted bunnies for Maya’s bedroom so I created a piece that had lots of different bunnies in various positions.  I thought maybe I could bring the bunny to life.

The app started with just one white bunny.  Throughout the development of the app I worked closely with my 10-year-old Goddaughter, Sophia.  Sophia mentioned that the bunny needed friends.  I knew she was right and thought that issue was easily resolved by simply changing the color of the bunny to grey and using the same images for animation.

The inspiration for the bunnies’ personalities was based on Sophia and her best friend Elijah.  They were inseparable.  Sophia was always running off with a new idea and Elijah was a step behind adding excitement and creativity to the experience, hence the names Dash & Ditto.

As for the rest of the bunnies’ friends, I wanted diversity.  As the app developed, we tied the educational component in with all games teaching mostly how to count to ten.  So I created ten friends: a dog, a cat, a pig, a raccoon, a possum, a mouse, a flamingo, a squirrel, a skunk and last but not least an owl.

Although not so much a friend as a foe, let’s not forget the gopher. The gopher competes with Dash in a race for the carrots.  The inspiration behind the gopher was from the game whack-a-mole.  I find this game a bit much for a kid to be slamming a hammer on a moles head but kids love it.  I wanted to make a version that was kinder to animals.

What are your biggest challenges when translating art into an app? What are your biggest satisfactions?

The biggest challenge was the animation part.  How was I to create a series of images that would translate into motion?  I don’t have a bunny or any animals presently so I had to imagine what it would be like to move from an animals’ perspective.  I was up and down from my drafting table on all fours, eyes closed with pen in mouth at one moment and sketching the motion on paper the next.

There was one more element that was challenging and that was having to compromise on the image resolution.  Each file image had to be small in order to keep the app moving at a reasonable pace which in turn pixilated my otherwise precise lines.

As far as the biggest satisfactions, well they are exactly the above mentioned.  After a decade of constantly sketching thousands upon thousands of ink drawn sketches, I had gained the confidence to animate my work.  The moment Dash first lept across the screen my heart burst with glee.  I now can’t stop the desire to create more characters.

Another challenge was compromising image resolution for the good of the game.   It took a lot for me to let go of the “perfect line”; after all, that was my signature.

If you met someone considering creative work on an app, what would you want to share with them about the process? What advice would you give other artists considering digital media?.

It’s exciting and requires a lot of  discipline and flexibility. I look at the process like remodeling your home.  You set a completion date and the completion date passes and so does the next.  There are bound to be setbacks.  I’m learning to be present through the process and not get attached to the outcome.  Sometimes a little compromising goes a long way.

The work of an illustrator for print is simple.  The files are large, the resolution, high and the output is exactly what you expect.  With an app, the files are small, the resolution low and images can pixelate.

It is also interesting when dealing with the real estate constraints.  The window on a cell phone is small so when creating the layout you need to consider the limited space and keeping it simple is key.  There are lots of different phones out there so color and layout can vary.  Being opened minded and flexible helps to accept the varied platforms.

What else are you working on? What would you like to do next?

I am currently working on a new app, Touch World that teaches kids geography.  I chose this subject because Americans rank among the least literate in geographic knowledge of the world.  So I have set out to make geography fun.  When the player locates the indicated country, they get their passport stamped with the country’s flag, and  learn general facts (population, agriculture, languages, etc).

When researching the number of countries in the world, different numbers were shared but most reports state 195 (South Sudan is indicated to become the newest in July 2011).  So off I go to create thousands of images to support this goal.  It’s lofty but fun.

I’m not sure what my next project will be. Once I am through with the geography app. I hope to do more collaborating and it would be really fun to make an animated film with animals.

Posted in Meet Our Playground Team | Leave a comment

Ditto Interviews Developer, Marc Holder Kluver

 

Ditto was curious about how his playground was built. So we let him come up with a few good questions to ask the engineer behind his favorite playground games. The app began with Marc Holder Kluver, a programmer and dad of a preschooler.

Marc and his son, Zan

All of us bunnies love the playground and being drawn by Joyce, but I’m really interested in the action behind the scenes. Did it take a long time to make all the games in Dash & Ditto’s Playground? And did you have to write everything twice to get us from Android to iPhone?

I did spend a lot of time writing the app. Each time something moves on the screen there is a bit of code behind it. There were some aspects of the game that had to be completely rewritten for iPhone, but many of the complex hurdles did not need to be solved twice.

How did you get interested in programming? Did you like to play video games when you were a kid? What else do you like to do when you’re not staring at a computer screen?

I got interested in programming when my grade school brought us to a computer lab that the university had set up for my elementary school. The computers back then did not have complex games for them yet. They showed us how to write a program to print our name on the screen 100 times. I was able to modify this program in to a very simple doge-em style driving game.  I have played a variety of games but I was always more interested in making something rather than playing something. These days I spend most of my free time playing with my son. When he is too old to play I will surly go back to making things out of ideas, glass, and steel.

What’s the best thing about making your own apps? What’s the biggest challenge?

I really enjoy starting them, all the ideas and possibilities. I don’t enjoy finishing them, all the bugs and polish.

We’re having a big debate on the playground right now with all the animal friends … Android or iPhone? What do you think? Is it hard to be a programmer for both?

Personally I feel that Android is far more technologically advanced than iOS.  Android allows apps to integrate together in ways that iOS can not. The ability to run tasks in the background and integrate apps together is not useful for games. For games it is more important for things to run fast, which is where iOS really shines.  I don’t mind switching back and forth, but I have a strong background in C programming, so it may be easier for me.

What’s kind of advice would you give kids (and adults) who want to get into programming for apps or video games? Is it hard work (because it looks like it would be fun)?

I would say to stay away from learning Objective-c., if you have never programmed and want to write software for iPhone.  It would be better to learn the Corona tools. Objective-c is faster than Corona tools, but it will take you a lot longer to master than a language like Java, PHP, C#, or Lua.

What else are you working on? What would you like to do next?

I will be working on the Digital-storytime.com website update (my wife’s site) as well as an app for that site. I also will be updating my Android App Delivery Droid, and plan to publish a paid version of Taxi Driver Droid. And if the bunnies need some TLC, I’ll work on updating the iOS version of Dash & Ditto, too.

Posted in Uncategorized | Leave a comment

Neko, Chris and Joyce at Buttermilk Studios


Neko Conner spend time at Buttermilk Studios creating the voice-overs for Dash & Ditto. During one of the sessons, she lost her front tooth!

Posted in Uncategorized | Leave a comment

Meet the Music Man

Sam Clunie is an independent composer from the UK, dedicated to composing and producing music that enriches any story line for TV, film, documentaries and other new media ventures.  When we purchased “Something New”,  a song composed by Sam, he suggested he compose music specifically for Dash & Ditto’s Playground. We love Sam’s music and are honored to have  exclusive music composed by Sam for our app.

 

Click on the links below to hear the music composed by Sam on the app:

Something New

Bus Driving Song

Dash & Ditto

 

 

Posted in Meet Our Playground Team | Leave a comment